local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
main_id = 72203
L0_1 = {}
L1_1 = 7220301
L2_1 = 7220302
L3_1 = 7220303
L4_1 = 7220304
L5_1 = 7220305
L6_1 = 7220306
L7_1 = 7220307
L8_1 = 7220308
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20425
L3_1.alias = "Npc20425"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72203_1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20425
L3_1.alias = "Npc20425"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72203_2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20425
L3_1.alias = "Npc20425"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72203_3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20425
L3_1.alias = "Npc20425"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72203_4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20425
L3_1.alias = "Npc20425"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "72203_5"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7220305"] = L1_1
L1_1 = {}
L0_1["7220306"] = L1_1
L1_1 = {}
L0_1["7220307"] = L1_1
L1_1 = {}
L0_1["7220308"] = L1_1
quest_data = L0_1
